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2D Experiences

Some ideas you don't explain — you let students play with them.

2D Experiences are interactive simulations and labs students tinker with directly — drag a slider, pull a vector, change a value, and the graph, the circuit or the reaction responds at once. Physics, chemistry and maths, made playable.

For students & teachers
Projectile Lab2D EXPERIENCEresetrunMOTION · SANDBOX52° · range 87 mANGLE45°90°drag to exploreRANGE vs ANGLEangle →rangeLive — responds as you dragRange peaks at 45° — find it yourself.

Overview

2D Experiences turn the slide that says what happens into a sandbox where students make it happen — curiosity-led, hands-on, and built around the exact concept being taught.

Tinker and see

Drag, slide and toggle; the simulation responds instantly.

Graphs that react

Change an input and watch the curve redraw in real time.

Concept-built

Each lab is shaped around one idea, not a generic toy.

Runs anywhere

Smooth in the browser, on the devices the classroom already has.

How it works

How 2D Experiences works

  1. 1

    Pick the concept

    Choose a simulation for the idea you're teaching — motion, circuits, reactions, functions.

  2. 2

    Set the scene

    Open it in the lesson or push it live to every student's device.

  3. 3

    Let them tinker

    Students change inputs and watch the system respond — no wrong moves, just cause and effect.

  4. 4

    Compare and discuss

    Sliders, values and graphs make the “why” visible enough to argue about.

  5. 5

    Carry it forward

    The experience stays in the lesson for students to revisit on their own.

Capabilities

Everything 2D Experiences gives you

Live sliders & controls

Drag a parameter; the whole system updates in real time.

Responsive graphs

Plots redraw as inputs change, so cause and effect are visible.

Drag-and-drop pieces

Build circuits, balance forces, assemble the setup by hand.

Guided or sandbox

Run a structured task or hand students an open sandbox.

Launch from the live class

Drop straight into Drishti for a whole-room experiment.

Replay on the student app

Students reopen and re-explore at their own pace.

A closer look

01

Direct manipulation, instant feedback

Every 2D Experience reacts the moment a student touches it — drag a slider and the value, the graph and the picture move together. That tight loop between action and result is what turns “I read it” into “I get it”.

2D LAB · PROJECTILEANGLE45°SPEEDRANGE92 m
02

Built around one concept

These aren't generic toys. Each simulation is authored for a specific idea — projectile motion, Ohm's law, a balanced equation, a quadratic — so the controls map cleanly onto what you're actually teaching.

ONE LAB · ONE CONCEPTProjectileOhm's lawEquationQuadratic
03

Made for the live room and the quiet revision

Launch an experience inside Drishti for a shared whole-class experiment, or leave it in the lesson for a student to reopen at 9 p.m. The same sandbox serves both.

LIVE CLASSWhole-room experiment9 p.m. · solo
04

No lab, no headset, no IT ticket

2D Experiences run in the browser on the devices your classroom already uses — playable, lightweight and ready on day one.

92 mBrowserTabletShared screen

In the garden

2D Experiences drop into a Bodha lesson, launch live inside Drishti, and replay in the Student app — the moment a concept stops being told and starts being tried.

Curious what 2D Experiences could do for your classroom?

Understanding that sticks — because the student found it, not just heard it.