Experiences
3D Experiences
Step inside the idea.
Interactive 3D worlds students can turn, take apart and explore — a cell, a machine, the solar system — until the concept is genuinely theirs.
Overview
3D Experiences turn the diagram into a place. Each one is a world built for the exact concept being taught — students rotate it, pull it apart, and walk around inside it until the idea stops being a picture in a book and starts being somewhere they've been.
Turn it in your hands
Rotate and zoom a real object, not a flat figure on a page.
Take it apart
Explode a cell or a machine into layers, then put it back together.
Built for the concept
Not a generic model — the exact one that makes this idea land.
Runs on what you have
Smooth in the browser. No headset, no lab, no IT ticket.
How it works
How 3D Experiences works
- 1
Pick the concept
The heart, an engine, the solar system — whatever today's lesson needs students to see.
- 2
The world is ready
Drop the matching 3D Experience into your lesson from Bodha — already shaped around the idea.
- 3
Play it for the room
Put it on the classroom screen in Drishti and turn the model live, in front of everyone.
- 4
Let them explore
Students rotate, zoom and pull it apart on their own devices — no wrong moves, just discovery.
- 5
Come back anytime
The world stays in the lesson, ready to re-enter the night before the exam.
Capabilities
Everything 3D Experiences gives you
Rotate, zoom, explode
Full-handed control of the model — turn it, get closer, pull it into layers.
Worlds across subjects
A cell, a four-stroke engine, the solar system — biology to physics to space.
Guided tour or free roam
Walk the class through it step by step, or hand them the world to wander.
Launch from the live class
Drop straight into Drishti and explore as a whole room, together.
Revisit on the student app
Students re-enter the world solo, at their own pace.
Light on devices
Runs in the browser on the classroom's existing screens and phones.
A closer look
Turn it in your hands
Rotate, zoom and pull apart 3D models right inside the lesson. The thing stops being a diagram and starts being an object.
Built for the concept
Each experience is shaped around exactly what students need to see — not a generic model, but the one that makes this idea land.
Explore, don't memorise
Curiosity-led by design: poke at it, break it, put it back. The understanding that follows tends to stay.
Runs on what you have
Smooth in the browser, on the devices your classroom already uses. No headset, no lab, no IT ticket.
In the garden
Experiences drop straight into a lesson from Bodha and play on the classroom screen — the moment a concept becomes a place.
Curious what 3D Experiences could do for your classroom?
Some things you don't explain — you let students walk around them.